D'OHme (v1.0)
By Otherone (aka Brian Wilcox)
otherone@uswest.net

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This is a training level used to practice dodging the
various types of homing weapons (except for guideds)
that exist in D3.  The level supports both single and
multiplayer modes (including regular anarchy).

The main part of the level consists of a large room
with a bunch of missile batteries.  Each battery is
independently controlled by an attached switch, and
there are also switches to turn all batteries off and
on.

There is also a random-fire mode that will activate
the missile batteries in a random order.  Note that
when random fire mode is active, none of the other
switches in the main room will function until it is
turned back off.

This level will work not only in single player and 
robo-anarchy modes but also in regular anarchy mode.
However, in all multiplayer modes the turrets will not
track on players that are too far away (too far is roughly
halfway accross the main room).  Due to this apparent
limitation of the game random mode doesn't work so well
in multiplayer.

Spud guns and lots of ammo are provided to make it easier
to flip switches from a distance.

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When you first play the mission you will be started in a
small level.  This level exists to enable the Phoenix and
Magnum in subsequent levels and can be skipped (by starting
on level 2 when prompted) after the first time it is played
w/ a particular pilot.  The level will simply end a couple
seconds after it starts.

When starting a multiplayer game, the mission should be started
on level 2 since there is no need for the ship-enabler level
in multiplayer.  If the main level is cycled, it will always
cycle back to level 2.
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Source code for the level script is included in the .mn3
file in the form of the .cpp produced by DALLAS.

Thanks go to Wavetrades for the original idea for a homing
missile training level.