Chasm (v1.0)
by Brian Wilcox (aka Otherone)
otherone@uswest.net
April-June 2000

I had 2 main goals in designing the level.  I think I succeeded and hope you
agree.

- Build a nice looking level w/ unique architecture that is fun to play and
has reasonable framerates.

- Provide a weapons balance that promotes nice long drawn-out fights rather
than lots of sniping and boating:
  - No Mass Driver!  At least not one that you can get :)
  - Very few homing weapons (1 Mega, 2 homers, 1 guided 4-pack)
  - Few secondaries overall (2 frags, 1 impact, 1 napalm, some concs)
  - Lots 'o AB coolers.
  - No Microwave to cut down on the BP spray-n-pray factor.

This level supports Anarchy and Team Anarchy only.  The level is designed to
be played by about 6 players, but (believe it or not) is actually small
enough for a pretty fun 1 on 1.

Known bugs:
- The edge of the suspended floor in the upper ring will disappear when
viewed from certain angles.  This appears to be some weird engine issue and
I was unable to fix it w/out sacrificing the architecture.
- The transparent water textures *may* be rendered opaque at some angles in
online play.  This is a bug that I have only been able to reproduce when
playing on-line on PXO.

Thanks to Suncho for his work on the loading screen and his many
suggestions.  I think he spent more time thinking about the level than I did.
Thanks to Genghis, Wave, Gonzo, Crack, Suncho, Ma$e, and everyone else who helped 
test the level.  Also, a special thanks to Aldel for his fix to D3Edit's
"black lines at the edges of faces" lighting problem w/out which the level
would never have been finished.  And of course, thanks to Outrage for making
D3 in the first place, Gwar for writing the level editor, and Outrage again
for releasing the source code to the editor.

Enjoy.

-------------------------------------------------------
Copyright 2000 Brian "Otherone" Wilcox.
